Devil's Nightmare (card game)
Contents
Card Values
| Card Face | Point Value |
|---|---|
| 2 - 9 | 5 |
| 10 - K | 10 |
| A | 15 |
| Black 2 | 20 |
Rules
- Each player is dealt 15 cards.
- Each combination of cards is called a 'trick' and must be obtained in the order presented below.
- Black 2s are wild cards and can be used to replace any card in a trick.
- You may not lay down your cards until the full trick is obtained.
- You must remain at any given trick until you obtain it.
- You may place cards on other players' cards once your cards are down.
- The goal is to obtain your trick before the other players, thus ending the trick and stranding them with cards.
- If you are stranded with cards, their values must be added and combined with your score.
- If your score meets or exceeds 500, you are out of the game.
Tricks
A set consists of cards with matching face values, a run consists of a sequence of cards in order with arbitrary begin and end cards.
- Two sets of 3
- A set of 3 and a run of 4
- Two runs of 4
- Three sets of 3
- A set of 3 and a run of 7
- Two sets of 3 and a run of 5
- Three runs of 4
- A set of 3 and a run of 10
- Three sets of 3 and a run of 5
- Three runs of 5
Notes
- If playing with more than two people, using 2 decks of cards is recommended, if not required.